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		<title>three.js - WebGPU - Instance Uniform</title>
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			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGPU - Instance Uniform<br/>(Chrome Canary with flag: --enable-unsafe-webgpu)
		</div>

		<script type="importmap">
		{
			"imports": {
				"three": "../build/three.module.js"
			}
		}
		</script>
		<script type="module">

			import * as THREE from 'three';

			import WebGPURenderer from './jsm/renderers/webgpu/WebGPURenderer.js';
			import WebGPU from './jsm/renderers/webgpu/WebGPU.js';

			import { TeapotGeometry } from './jsm/geometries/TeapotGeometry.js';

			import * as Nodes from './jsm/renderers/nodes/Nodes.js';

			import Stats from './jsm/libs/stats.module.js';

			class InstanceUniformNode extends Nodes.Node {

				constructor() {

					super( 'vec3' );

					this.updateType = Nodes.NodeUpdateType.Object;

					this.inputNode = new Nodes.ColorNode();

				}

				update( frame ) {

					const mesh = frame.object;

					this.inputNode.value.copy( mesh.color );

				}

				generate( builder, output ) {

					return this.inputNode.build( builder, output );

				}

			}

			let stats;

			let camera, scene, renderer;

			const objects = [];

			init().then( animate ).catch( error );

			async function init() {

				if ( WebGPU.isAvailable() === false ) {

					document.body.appendChild( WebGPU.getErrorMessage() );

					throw 'No WebGPU support';

				}

				const container = document.createElement( 'div' );
				document.body.appendChild( container );

				camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
				camera.position.set( 0, 200, 800 );

				scene = new THREE.Scene();

				// Grid

				const helper = new THREE.GridHelper( 1000, 40, 0x303030, 0x303030 );
				helper.material.colorNode = new Nodes.AttributeNode( 'color', 'vec3' );
				helper.position.y = - 75;
				scene.add( helper );

				// Materials

				const instanceUniform = new InstanceUniformNode();

				const material = new Nodes.MeshBasicNodeMaterial();
				material.colorNode = instanceUniform;

				// Geometry

				const geometry = new TeapotGeometry( 50, 18 );

				for ( let i = 0, l = 12; i < l; i ++ ) {

					addMesh( geometry, material );

				}

				//

				renderer = new WebGPURenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

				//

				stats = new Stats();
				container.appendChild( stats.dom );

				//

				window.addEventListener( 'resize', onWindowResize );

				return renderer.init();

			}

			function addMesh( geometry, material ) {

				const mesh = new THREE.Mesh( geometry, material );

				mesh.color = new THREE.Color( Math.random() * 0xffffff );

				mesh.position.x = ( objects.length % 4 ) * 200 - 400;
				mesh.position.z = Math.floor( objects.length / 4 ) * 200 - 200;

				mesh.rotation.x = Math.random() * 200 - 100;
				mesh.rotation.y = Math.random() * 200 - 100;
				mesh.rotation.z = Math.random() * 200 - 100;

				objects.push( mesh );

				scene.add( mesh );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			function render() {

				const timer = 0.0001 * Date.now();

				camera.position.x = Math.cos( timer ) * 1000;
				camera.position.z = Math.sin( timer ) * 1000;

				camera.lookAt( scene.position );

				for ( let i = 0, l = objects.length; i < l; i ++ ) {

					const object = objects[ i ];

					object.rotation.x += 0.01;
					object.rotation.y += 0.005;

				}

				renderer.render( scene, camera );

			}

			function error( error ) {

				console.error( error );

			}

		</script>

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